[Artikel] The State of VR in 2017

Dieses Thema im Forum "VR Allgemeine Themen" wurde erstellt von SolKutTeR, 15. Februar 2017.

  1. Recht umfangreicher Artikel von Thomas Ffiske auf Scribd.. (y)

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    The State of VR in 2017

    The views presented in The State of VR in 2017 are representative of Thomas Ffiske and Virtual Perceptions, unless explicitly attributed otherwise. This is a not-for-profit public report. Any third party marks or other third party intellectual property used herein is owned by their respective owners. Some content within this report has been syndicated from the Virtual Perceptions website. No endorsements of third party products were intended in this report. Any critiques of third party products are based solely on the opinions of the author.
    Statistics and further information are correct as of February 2017.

    Contents:

    • Introduction: ‘The Immersive Reality Revolution’
    • 2016 – What Happened?
    • 2016 and the lack of female representation in VR
    • Technology being used in VR
    • Social VR
    • Marketing and Brand Applications
    • Video Gaming and Entertainment
    • Filmmaking
    • Storytelling
    • Education
    • E-commerce and Retail
    • Medical VR
    • 2017 Onwards
    • What Next?
    • Concluding remarks
    • Acknowledgements
    • About the Author
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