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SDk + Runtime Update 0.6.0.1 beta

Dieses Thema im Forum "VR Entwicklung" wurde erstellt von Hammerschaedel, 26. Juni 2015.

  1. es gab wieder mal nen Update

    https://developer.oculus.com/downloads/

    Oculus PC SDK 0.6.0.1 Beta

    This release introduces queue ahead. Queue ahead improves CPU and GPU parallelism and increases the amount of time that the GPU has to process frames.
    New Features

    Added queue ahead. Queue ahead improves CPU and GPU parallelism and increases the amount of time that the GPU has to process frames. For more information, see Queue Ahead.
    Added the Debug HUD, which provides useful information while using the HUD. For more information, see Performance Head-Up Display. To enable it in OculusWorldDemo, press F11.
    Added two samples:
    ORT (Direct Quad)—verifies and demonstrates direct quads.
    ORT (Performance HUD)—demonstrates the performance HUD.
    Added additional menu options to OculusWorldDemo.

    Known Issues

    Pre-Kepler NVidia GPUs might return "No display attached to compositor" or "SubmitLayers failed" errors, which can result in a black screen for some applications. NVidia GTX 600 GPUs and later use the Kepler or Maxwell architectures.
    Some Intel GPUs might return "No display attached to compositor" or "SubmitLayers failed" errors, which can result in a black screen for some applications.
    Standard RGB (sRGB) is not properly supported.
    Timeout Detection Recovery (TDR) is not properly supported.
    Windows 10 is not yet supported.
    Extended mode does not currently work with AMD GPUs due to issues in the AMD drivers.
    For NVidia GPUs, please use driver version 350.12. The latest NVidia driver is unstable with the runtime.


    @edit
    jay...Elite Dangerous funktioniert^^
     
    #1 Hammerschaedel, 26. Juni 2015
    Zuletzt bearbeitet: 26. Juni 2015