SDK 0.4.1 nun Verfügbar !! Download : https://developer.oculusvr.com/?action=dl History : https://developer.oculusvr.com/?action=hist&ver=21 New Features Added “Pause Service...” option to the Configuration Utility, which temporarily releases DK2 sensor, allowing 0.3.x SDK applications to run. Added Mac OS support. Mac does not currently include a display driver, so it always works in Extend Desktop mode. Added ovr_InitializeRenderingShim function that can be used to hook rendering, needed Direct to HMD Mode, without spinning up the rest of LibOVR. Bug Fixes Oculus SDK Removed SSE4.1 requirement that was problematic for some older AMD CPUs. Fixed OpenGL support on AMD cards in direct mode. Resolved Blue Screen that happened starting some demos with some video adapters. Fixed Blue Screen or boot-up Black screen issued caused by interaction with Display Link. Display link is are still incompatible with Direct Mode. Improved OpenGL support in the driver shim. Unity Fixed shadows and some Unity shaders by switching back to a symmetric frustum for rendering. Fixed D3D11 rendering to work. Miscellaneous improvements in stability and timewarp precision. Known Issues After updating Firmware on Mac OVR Service must be manually restarted. Please select “Restart Service...” in the Configuration Utility. Unity app latency on Mac is higher than in C++ OWD resulting in slightly swimmy display. Leider wohl nichts neues in Sachen BlackSmearing und der Chromatic Geschichte wer hätte das gedacht ??
also haben sie im Grunde "nur" ne eigene Version von Bilagos tool rausgebracht. hmm.. ich hatte mir mehr erhofft, aber da es ja relativ zeitnah gekommen ist, und der service anscheinend jetzt auch stabiler bei mir läuft.....warten wir es ab
Steht zwar in der Mail, aber komischerweise nicht auf der Oculus-Homepage: UE4 integration patch is now available that supports 0.4 SDK and runtime.
Hab die SDK Übersicht mal aktualisiert: http://virtualrealityforum.de/showthread.php?258-Oculus-SDK-v0-4-1&p=8405#post8405 Bitte SDK Updates nicht mehr in den News posten, dafür gibt es einen extra Thread der regelmäßig aktualisiert wird. Werde das Thema mal in die richtige Sektion verschieben.