Naja der Titel ist auch bereits seit über 7 Jahren in der Entwicklung, plus das 1.5 Jahres Zeitfenster bis ende 2019. Dafür gibt es dann die E3 2019 "Coming this Year, October 26th"
Eine kleine Ecke brauchen die VRückten im VRF auch, um abseits von VR über Hobbys/Spiele usw. zu quatschen.
Wer den Spoiler von Ciri aus einem The Witcher 3 zu Cyberpunk 2077 noch kennt,... wirklich gut gemachter Fan-made Trailer @Tolkfan. [Edit] Hier noch die Infos der Behind-Closed-Door Gameplay Season von der E3. CD Projekt describes the game as a “first-person RPG.” Gameplay is in first a first-person perspective, but switched to third-person during a cutscene. You play a character named V (as in the letter). V can be a man or a woman. The stats you pick at the start include Strength, Constitution, Intelligence, Reflexes, Tech, and Cool. These stats are all pulled from the original tabletop RPG. You can drive cars in the game, and seemingly toggle between first and third person during this. While driving in first-person, the U.I. appears diegetically on the windshield. CD Projekt also described Cyberpunk as a “mature experience intended for mature audiences.” Like Witcher, you take missions from NPCs and have dialogue options in conversations. It’s an open world that you open up more with “street cred.” For example, a specific jacket might raise it by 5%, allowing you access to new places. Completing a quest levels up your street cred. The UI in the demo is extremely minimal at — just a light compass and a small quest log. UI expands during combat — enemies have names, health bars, and what appear to be levels. Some enemies have question marks instead of levels, possibly meaning they’re much higher level than you. Damage numbers pop up during combat. There’s a bullet-time-like ability that allows you to slow down time. CD Projekt keeps emphasizing that choices have consequences, in the moment and to the world at large. Obstacles have several solutions depending on your skills. For example, V got to a door, but his hacking skill was too low. However, his engineering skill was high enough, so he could open a panel and bypass the door. There’s an inspection system lets you look super close at items and learn more about lore. You use an inhaler to heal. Gunplay feels slower than Doom or Borderlands, but faster than Fallout 4. CD Projekt showed off some late-game abilities, including mantis-like blade arms and wall running. A boss fight against a dude in an exoskeleton was shown. This included sliding under cars and taking cover.
Hier hat jemand die Stadtzene zusammengefügt..schon beeindruckend. Sieht aus als wären die Gebäude im Zentrum unterhalb des Meeresspiegels wenn man den Highway rechts verfolgt